Dreamtime

The Dreamtime is living Time. The Dreaming is living myth.

A city travels the stars, inhabited by stone ghosts. At its heart, an ancient remembrance of Earth. Mythical creatures stalk the streets and alien visitors have come in search of trade. But there is nothing to trade. There is only fear. And death. And the stone ghosts.

For Hex’s first trip in the TARDIS, it’s about the strangest place he could have imagined. Weird and very far from wonderful. Adjustment to his new life could prove tough. But he will have to adjust and do more, just to stay alive, and Ace will have to be his guide through this lost city of shadows and predatory dreams. And the Doctor is the first to go missing.

The Doctor has crossed into the Dreamtime.

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Whispers of Terror

The Doctor and Peri find themselves in the Museum of Aural Antiquities, where every sound is stored for posterity – from the speeches of Visteen Krane to security service wire taps and interrogation tapes. But they also find an intruder, mysteriously changed recordings, and a dead body.

Before long the Doctor realises that there is more going on than a simple break-in or murder. How can he defeat a creature that is made of pure sound?

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Vampire Weekend

It’s Gina’s hen-do and her Maid of Honour has booked a large manor in the Peak District. All her friends should be here – including Yasmin Khan, who’s been mysteriously quiet whilst away on her travels.

But Yaz is bringing a guest. Someone who isn’t invited. Someone who might prove a little disruptive.

The Doctor is joining the celebrations. Unfortunately, so is an ancient enemy…

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