Snakedance

The TARDIS makes an unplanned landing on Manussa, where preparations are underway to celebrate the defeat of the Sumaran Empire five centuries earlier. But the ancient evil of the Mara lives on, and Tegan, who has been haunted by disturbing dreams since her time under the wind chimes on Deva Loka, is now a pawn in its plan to re-enter the physical world and subjugate the Manussan people.

Only the Doctor can stop the Mara – but first he must convince the authorities that he is not just a deluded fool who believes in children’s fairytales…

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Death in Heaven

With Cybermen on the streets of London, old friends unite against old enemies and the Doctor takes to the air in a startling new role.

Can the mighty UNIT contain Missy? As the Doctor faces his greatest challenge, sacrifices must be made before the day is won.

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The Masque of Mandragora

An encounter with the living energy structure known as the Mandragora Helix leads the TARDIS to 15th Century Italy. Between palace intrigue, the machinations of a sinister cult and a rogue fragment of Helix energy, the Fourth Doctor and Sarah have their hands full. There is not much time, for when Mandragora swallows the Moon, it will be time to strike.

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The Pandorica Opens

A Van Gogh painting ferried across thousands of years offering a terrifying prophecy, a message on the oldest cliff-face in the universe and a love that lasts a thousand years: in 102 AD England, Romans receive a surprise visit from Cleopatra. Nearby, Stonehenge hides a legendary prison-box. As it slowly unlocks from the inside, terrible forces gather in the heavens. The fates are closing around the TARDIS. The Pandorica, which contains the most dangerous threat in the Universe, is opening. Only one thing is certain: “The Pandorica will open…Silence will fall”.

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The Sea Devils

The Doctor and Jo visit the Master in his high-security prison on an island off the south coast of England. The governor, Colonel Trenchard, says ships have been disappearing mysteriously at sea. The Doctor discovers that Trenchard and the Master are in league to contact the Sea Devils, a reptilian race in hibernation beneath the sea, who have been awoken by recent work on a sea fort. The Master intends to use his new allies to help him conquer the world.

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